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      • Page 1
    • Techniques and Exploitation Methods
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      • Page 2
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Powered by GitBook
On this page
  • Relocations
  • Example from 0xRicks Blog
  • Relocation Table
  • Relocation Blocks
  • Relocation Entry
  • Relocation Types
  • How Relocation works
  • Fixing / Patching Relocation Table
  1. Offensive Tool Development
  2. Windows Internals
  3. PE File Format

PE Base Relocations

Relocations

When a program is compiled, the compiler assumes that the executable is going to be loaded at a certain base address, this address is saved in IMAGE_OPTIONAL_HEADER.ImageBase. Some addresses get hardcoded within the executable based on this ImageBase address.

Due to ASLR, it is not probable that the base address is actually going to be used... so all hardcoded values that need relocating are stored in the .reloc section.

NOTE: Relocating is done by the loader, and it's what fixes the hard-coded values in the Relocation Table (located in .reloc).

Example from 0xRicks Blog

Let’s take an example, the following code defines an int variable and a pointer to that variable:

int test = 2;
int* testPtr = &test;

During compile-time, the compiler will assume a base address, let’s say it assumes a base address of 0x1000, it decides that test will be located at an offset of 0x100 and based on that it gives testPtr a value of 0x1100. Later on, a user runs the program and the image gets loaded into memory. It gets a base address of 0x2000, this means that the hardcoded value of testPtr will be invalid, the loader fixes that value by adding the difference between the assumed base address and the actual base address, in this case it’s a difference of 0x1000 (0x2000 - 0x1000), so the new value of testPtr will be 0x2100 (0x1100 + 0x1000) which is the correct new address of test.

Relocation Table

The Relocations Table is a Data Directory within the .reloc section. It contains all base relocations in the image.

Relocation Blocks

The Base Relocation Table is divided into blocks, each block represents a base relocation for a 4K page and each block must start on a 32-bit boundary.

Each block starts with an IMAGE_BASE_RELOCATION structure followed by any number of offset entries.

typedef struct _IMAGE_BASE_RELOCATION {
    DWORD   VirtualAddress;	// RVA to the base address of the section this block describes.
    DWORD   SizeOfBlock;	// The total size of the block, including the block header and all entries (discussed below).	
} IMAGE_BASE_RELOCATION, *PIMAGE_BASE_RELOCATION;
  • VirtualAddress: RVA of the page

  • SizeOfBlock: Size of the relocation block.

Relocation Entry

Reminder: The relocation table is an array of relocation entries. Each element in the relocation table is as follows:

typedef struct _BASE_RELOCATION_ENTRY {
	WORD	Offset	: 12;  // Specifies where the base relocation is to be applied.
	WORD	Type	: 4;   // Indicates the type of base relocation to be applied.
} BASE_RELOCATION_ENTRY, * PBASE_RELOCATION_ENTRY;

Relocation Types

  • IMAGE_REL_BASED_ABSOLUTE - The base relocation is skipped (no need to perform relocation).

  • IMAGE_REL_BASED_DIR64 - The base relocation applies the difference to the 64-bit field at offset.

  • IMAGE_REL_BASED_HIGHLOW - The base relocation applies all 32 bits of the difference to the 32-bit field at offset.

  • IMAGE_REL_BASED_HIGH - The base relocation adds the high 16 bits of the difference to the 16-bit field at offset. The 16-bit field represents the high value of a 32-bit word.

  • IMAGE_REL_BASED_LOW - The base relocation adds the low 16 bits of the difference to the 16-bit field at offset. The 16-bit field represents the low half of a 32-bit word.

How Relocation works

It's simple, each relocation entry get's processed by adding the RVA of the page image base address with the offset specified in the relocation entry (IMAGE_BASE_RELOCATION.VirtualAddress)

We know that each block starts with an 8-byte-long structure, meaning that the size of the entries is 0x20 bytes (32 bytes), each entry’s size is 2 bytes so the total number of entries should be 16.

Fixing / Patching Relocation Table

Reminder: The relocation table is a

PreviousImage Export TableNextProcesses & PEB Structure

Last updated 7 months ago

It is worth noting that, there are multiple base relocation types as introduced by Microsoft , where each type indicates a special way to apply relocations. However, the most notable types are:

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